11/9/2022 0 Comments Umbrella corps for xbox one![]() ![]() Perhaps the biggest issue 'Umbrella Corps' has is that the servers are wildly inconsistent. It seemed like just when I was getting into a mode, it would be over and I had no clue when I'd get to play it again. While I enjoyed constantly jumping between mission types, I really wish these were also available in their own selectable modes. These range from familiar shooter modes such as domination (where teams try to take over points of the map) to more unique ones where players compete to see who can kill the most zombies. Rather than constant high-risk deathmatches, the mode rotates between eight separate objectives. This led to an unprecedented sixth round, which we ended up losing, but the fact that the team was able to come back from a 2-0 deficit and get back to even footing was an impressive enough accomplishment that I was proud even in defeat.Īs mentioned previously, the game's Multi-Mission mode is where most of the variety will be found online. Shockingly, the match ended up being a draw since both teams only had one team member left when the time had expired (each round only lasts 3 minutes). Now that it was 2-2, I figured that the fifth round would surely be the last one. Despite these early setbacks we were able to come together as a team and win the next two rounds. One particularly memorable match was where my team quickly lost the first two rounds, and the odds were clearly stacked against us. This is due to it providing an overarching narrative to each match, not unlike a great boxing fight. While I don't love the gameplay in 'Umbrella Corps,' I found myself absolutely adoring the round based structure. It just feels off, and it definitely isn't as satisfying as it should be. This is largely due to how the melee attacks lock-on to enemies, and I'd see the other players move away from my attacks yet still get hit by the blow somehow. This should've felt satisfying, but instead it just felt like I took a cheap victory. I actually won an entire round for my team by myself in less than 30 seconds, as I quickly axed my way through three opponents. It can take out foes in just one hit, and it led to me seemingly becoming a killing machine when I used it. The crawling isn't the only seemingly broken mechanic, as the game's melee weapon (a combat axe called a brainer) seems completely overpowered. It's pretty ridiculous to see (and I assume it'll get patched since I doubt this is how the game was intended to be played), but it definitely made me laugh. There's really no drawback to crawling all the time since players can still fire a gun and aim without restrictions while performing this unrealistically animated movement. Since this makes players less of a target and harder to see, almost every player I saw online was constantly crawling. Shooting at a zombie will cause them to become aggressive, and I quickly found out that I could agitate the undead around other players in order to kill them indirectly.Īnother one of 'Umbrella Corps' unique quirks is that players move shockingly fast while in a crawling position. While the undead are definitely subdued, they still can be deadly if provoked. Capcom clearly wanted players to focus on fighting other players rather than computer-controlled enemies, but I constantly found it strange that I'd bump into a flesh-eating zombie and he would be less bothered by it than a normal person. Control quirks aside, every level largely revolves around trying to sneak around while trying not to get spotted by enemies (since it only took a few bullets to force me to look at a death screen), and try to get the jump on foes.Įach of the seven stages (some of which have smaller variants) has a ton of zombies wandering around the area, but they're the world's friendliest foes. At first this made movement (but not aiming since it switches to first-person when the left trigger is held) feel a bit awkward, but I eventually got used to it. ![]() 'Umbrella Corps' largely feels like a run-of-the-mill shooter, with the only distinct part being that the camera is slotted tightly above the character's shoulder. No matter which mode I chose, the gameplay was pretty much the same from a base standpoint. Both of these are formatted in rounds, and the first team to get three victories is declared the victor of a match. One Life Match, which ended up being my favorite mode, is a single elimination team deathmatch, while Multi-Mission has two teams competing to accomplish constantly changing tasks. There are only two different types of modes in 'Umbrella Corps,' but they're distinctly different. ![]()
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